fix: stop os persistent slot state recursion

This commit is contained in:
“BeeRad”
2026-04-11 21:57:04 +10:00
parent 6570e844ab
commit 96c72fc908
2 changed files with 32 additions and 7 deletions
+28 -3
View File
@@ -116,6 +116,22 @@ function sanitizeSlotState(state: SlotState | null, fallback: SlotState | null =
return migrated ?? fallback;
}
function areSlotStatesEqual(a: SlotState | null, b: SlotState | null): boolean {
if (a === b) return true;
if (!a || !b) return a === b;
if (a.activeTabId !== b.activeTabId) return false;
if (a.tabs.length !== b.tabs.length) return false;
return a.tabs.every((tab, index) => {
const other = b.tabs[index];
return (
tab.id === other?.id &&
tab.type === other?.type &&
tab.nodeId === other?.nodeId
);
});
}
function getSlotTabsByType(state: SlotState | null, type: PaneType): SlotTab[] {
return state?.tabs.filter((tab) => tab.type === type) ?? [];
}
@@ -167,9 +183,18 @@ export default function ThreePanelLayout() {
}, []);
useEffect(() => {
setSlotA((prev) => sanitizeSlotState(prev, DEFAULT_SLOT_A));
setSlotB((prev) => sanitizeSlotState(prev));
setSlotC((prev) => sanitizeSlotState(prev));
setSlotA((prev) => {
const next = sanitizeSlotState(prev, DEFAULT_SLOT_A);
return areSlotStatesEqual(prev, next) ? prev : next;
});
setSlotB((prev) => {
const next = sanitizeSlotState(prev);
return areSlotStatesEqual(prev, next) ? prev : next;
});
setSlotC((prev) => {
const next = sanitizeSlotState(prev);
return areSlotStatesEqual(prev, next) ? prev : next;
});
}, [setSlotA, setSlotB, setSlotC]);
useEffect(() => {